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\f0\fs24 \cf0 UI Blink for Unity 5\
\'97\
Version 1.2\
\
UI Shader Parameters:\
\
Gloss Color - gloss color\
Gloss Rotation - gloss texture rotation\
Gloss Width - gloss texture normalized width\
Gloss Progress (From) - from normalized value\
Gloss Progress (To) - to normalized value\
Gloss Time - effect duration\
Gloss Delay - effect delay between iterations\
Main Texture Is Transparent - makes source sprite transparent, only gloss texture is visible\
\
UI Mask Shader Parameters (+default UI Shader Parameters):\
\
Mask Texture - texture mask to gloss\
Mask Inverted - invert mask toggle\
\
Object Opaque Shader Parameters (+default UI Shader Parameters):\
\
Sprite Texture - main texture\
Main Color - the color multiply with a main texture\
\
Object Transparent Shader Parameters (+default UI Shader Parameters):\
\
Sprite Texture - main texture\
Main Color - the color multiply with a main texture\
Main Texture Is Transparent - makes main texture transparent, only gloss texture is visible\
}